Publikace
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2023
PASTUSHENKO, O.; PASSMORE, C. Play and Resistance: Intersecting Identities and Implicit Biases in Gamified Educational Tools. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. Hamburg: Association for Computing Machinery, 2023.
p. 1-7. ISBN: 978-1-4503-9422-2. Detail -
2021
OLIVEIRA, W.; ISOTANI, S.; PASTUSHENKO, O.; HAMARI, J.; HRUŠKA, T. Modeling students' flow experience through data logs in gamified educational systems. In Proceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021. online: IEEE Communications Society, 2021.
p. 97-101. ISBN: 978-1-6654-4106-3. DetailOLIVEIRA, W.; PASTUSHENKO, O.; RODRIGUES, L.; TODA, A.; PALOMINO, P.; HAMARI, J.; ISOTANI, S. Does gamification affect flow experience? A systematic literature review. In GamiFIN Conference 2021. GamiFIN Conference 2021. Tampere: Association for Computing Machinery, 2021.
p. 110-119. ISBN: 979-000-000-6. DetailOLIVEIRA, W.; TENORIO, K.; HAMARI, J.; PASTUSHENKO, O.; ISOTANI, S. Predicting students' flow experience through behavior data in gamified educational systems. Smart Learning Environments, 2021, vol. 8, no. 1,
p. 1-18. ISSN: 2196-7091. DetailPASTUSHENKO, O.; HYNEK, J.; HRUŠKA, T. Evaluation of User Interface Design Metrics using Generator of Realistic-Looking Dashboard Samples. Expert Systems, 2021, vol. 38, no. 5,
p. 1-19. ISSN: 1468-0394. Detail -
2020
PASTUSHENKO, O.; OLIVEIRA, W.; HRUŠKA, T.; ISOTANI, S. A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. Honolulu: Association for Computing Machinery, 2020.
p. 1-9. ISBN: 978-1-4503-6819-3. Detail -
2019
PASTUSHENKO, O. Gamification in Assignments: Using Dynamic Difficulty Adjustment and Learning Analytics to Enhance Education. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion. Extended Abstracts. Barcelona: Association for Computing Machinery, 2019.
p. 47-53. ISBN: 978-3-319-77711-5. DetailPASTUSHENKO, O.; GEURTS, L.; HRUŠKA, T. Conceptual Learning of Electric and Electronic Circuits With Gamification. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion. Extended Abstracts. Barcelona: Association for Computing Machinery, 2019.
p. 589-596. ISBN: 978-1-4503-6871-1. Detail -
2018
PASTUSHENKO, O.; HRUŠKA, T.; ZENDULKA, J. Increasing students' motivation by using virtual learning environments based on gamification mechanics. In ACM International Conference Proceeding Series. Salamanca: Association for Computing Machinery, 2018.
p. 755-760. ISBN: 978-1-4503-6518-5. DetailPASTUSHENKO, O.; HYNEK, J.; HRUŠKA, T. Generation of Test Samples for Construction of Dashboard Design Guidelines: Impact of Color on Layout Balance. In Advances in Intelligent Systems and Computing. Trends and Advances in Information Systems and Technologies. Naples: Springer International Publishing, 2018.
p. 980-990. ISBN: 978-3-319-77711-5. Detail