Course details
Game Design - Digital Games
1HERDES FaVU 1HERDES Acad. year 2025/2026 Summer semester 2 credits
The course focuses on the basic methods of designing and then rapid prototyping digital games. The core of the approach to prototyping here is iterative development, which is applied to arbitrary situations the project goes through during the semester. The initial state focuses on the preparation of the design document and the role of project documentation over time. The final state presents a playable prototype in a version that is implemented during the course at the individual or team development level.
The course allows for situations where the goal is to apply game mechanics and principles to projects that do not purely function as stand-alone games or toys. These may be authoring projects already in progress that work with digital environments. The course can be taken alone or in a team.
Guarantor
Language of instruction
Completion
Time span
Department
Learning objectives
The aim of the course is to gain experience in developing and completing a playable prototype of a digital game of any typology and form. Where appropriate, apply game mechanics and principles to an individual project type.
Prerequisite knowledge and skills
Keen interest in digital games. No previous experience with digital games development is required.
Fundamental literature
- Jesse Schnell, The Art of Game Design: A Book of Lenses, CRC Press, 2008 (2. vyd. 2014). (CS)
- Jesper Jull, The Art of Failure: An Essay on the Pain of Playing Video Games, The MIT Press, 2013 (2. vyd. 2016). (CS)
Progress assessment
Credit is awarded based on attendance (max. 3 unexcused absences) and submission of partial semester assignments.
Course inclusion in study plans
- Programme BIT, 1st year of study, Elective
- Programme BIT (in English), 1st year of study, Elective