Publication Details
Particle Rendering Pipeline
ZEMČÍK, P.; HEROUT, A.; TIŠNOVSKÝ, P. Particle Rendering Pipeline. Spring Conference on Computer Graphics 2003 Proceedings. Bratislava: Slovak University of Technology in Bratislava, 2003. p. 180-186. ISBN: 80-223-1837-X.
Type
conference paper
Language
English
Authors
Zemčík Pavel, prof. Dr. Ing., dr. h. c.
(DCGM)
Herout Adam, prof. Ing., Ph.D. (DCGM)
Tišnovský Pavel, Ing.
Herout Adam, prof. Ing., Ph.D. (DCGM)
Tišnovský Pavel, Ing.
Keywords
Particles, Particle systems, FPGA, Hardware supported rendering, Differential engine
Abstract
The paper presents a particle rasterizing pipeline that is inteded as a part of a particle system rendering engine. The purpose of the rasterizing pipeline is to convert the particles, which are geometrically just a projection of circles onto a plane, into pixels of a raster image. While the conversion is relatively simple, the required speed is very high aas the particle systems typically contain very large numbers of particles - at least hundreds of thousands - and the general goal is to handle the rendering in real time. The presented solution does have the capability of achieving such high speeds.
Published
2003
Pages
180–186
Proceedings
Spring Conference on Computer Graphics 2003 Proceedings
ISBN
80-223-1837-X
Publisher
Slovak University of Technology in Bratislava
Place
Bratislava
BibTeX
@inproceedings{BUT13995,
author="Pavel {Zemčík} and Adam {Herout} and Pavel {Tišnovský}",
title="Particle Rendering Pipeline",
booktitle="Spring Conference on Computer Graphics 2003 Proceedings",
year="2003",
pages="180--186",
publisher="Slovak University of Technology in Bratislava",
address="Bratislava",
isbn="80-223-1837-X"
}