Detail publikace

Particle Rendering Pipeline

ZEMČÍK, P.; HEROUT, A.; TIŠNOVSKÝ, P. Particle Rendering Pipeline. Spring Conference on Computer Graphics 2003 Proceedings. Bratislava: Slovak University of Technology in Bratislava, 2003. p. 180-186. ISBN: 80-223-1837-X.
Typ
článek ve sborníku konference
Jazyk
anglicky
Autoři
Klíčová slova

Particles, Particle systems, FPGA, Hardware supported rendering, Differential engine

Abstrakt

The paper presents a particle rasterizing pipeline that is inteded as a part of a particle system rendering engine. The purpose of the rasterizing pipeline is to convert the particles, which are geometrically just a projection of circles onto a plane, into pixels of a raster image. While the conversion is relatively simple, the required speed is very high aas the particle systems typically contain very large numbers of particles - at least hundreds of thousands - and the general goal is to handle the rendering in real time. The presented solution does have the capability of achieving such high speeds.

Rok
2003
Strany
180–186
Sborník
Spring Conference on Computer Graphics 2003 Proceedings
ISBN
80-223-1837-X
Vydavatel
Slovak University of Technology in Bratislava
Místo
Bratislava
BibTeX
@inproceedings{BUT13995,
  author="Pavel {Zemčík} and Adam {Herout} and Pavel {Tišnovský}",
  title="Particle Rendering Pipeline",
  booktitle="Spring Conference on Computer Graphics 2003 Proceedings",
  year="2003",
  pages="180--186",
  publisher="Slovak University of Technology in Bratislava",
  address="Bratislava",
  isbn="80-223-1837-X"
}
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