Thesis Details
Light Propagation Volumes
The aim of master thesis is to describe different calculation of global illumination methods including Light Propagation Volumes. All three steps of LPV calculation are widely described: injection, propagation and rendering. It is also proposed several custom extensions improving graphics quality of this method. Two parts of design and implementation are focused on scene description, rendering system, shadow rendering, implementation of LPV method and proposed extensions. As conclusion, measurement and several images of application are presented, followed by comparison in environment with diffenent parameters, thesis summary with evaluation of achieved results and suggestions of further improvements.
Light Propagation Volumes, computer graphics, Shadow Mapping, Reflective Shadow Maps, spherical harmonics, indirect lighting, engine, rendering, parallel computing, Compute Shader, OpenGL, GLSL
Meduna Alexander, prof. RNDr., CSc. (DIFS FIT BUT), člen
Ryšavý Ondřej, doc. Ing., Ph.D. (DIFS FIT BUT), člen
Šlapal Josef, prof. RNDr., CSc. (DADM FME BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Zemčík Pavel, prof. Dr. Ing. (DCGM FIT BUT), člen
@mastersthesis{FITMT18581, author = "Tom\'{a}\v{s} R\r{u}\v{z}i\v{c}ka", type = "Master's thesis", title = "Light Propagation Volumes", school = "Brno University of Technology, Faculty of Information Technology", year = 2016, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/18581/" }