Course details

User Experience and Design of User Interfaces and Services (in English)

UXIa Acad. year 2024/2025 Summer semester 5 credits

User experience - introduction to psychology and sociology of users and to user research.
Design of user interfaces - tools, methodology, practical steps.
Design of services - tools, methodology, practical steps.
Practical experience on a large team project solved during the whole semester, divided into epoques / milestones.

Guarantor

Course coordinator

Language of instruction

English

Completion

Classified Credit

Time span

  • 16 hrs lectures
  • 10 hrs exercises
  • 26 hrs projects

Assessment points

  • 30 pts mid-term test (written part)
  • 70 pts projects

Department

Lecturer

Instructor

Learning objectives

Provide necessary theoretical knowledge about user experience and design of interfaces and services.
Make familiar with important literature in the field.
Make familiar with relevant knowledge from psychology and sociology of users.
Get practical experience with key parts of the design and development of user interfaces and services.
Get insight in time and skill complexity of individual parts of the procedure of the design.
Theoretical knowledge about user experience and design of interfaces and services.
Knowledge of important literature in the field.
Basics of psychology and sociology of users.
Research of user sentiments and preferences, statistical evaluation, significance.
Practical experience from solving the project: definition, user research, prototyping, testing, design, presentation, evaluation.

Teamwork on the project.
Presentation of the project (written, oral).
Practical experience on graphical design of the project.
Autonomous study, exchange of information with peer students.

Prerequisite knowledge and skills

Moderate proficiency in at least two modern high-level programming languages, such as Java, C++, Python, PHP, ...
Moderate proficiency in JavaScript or similar.
Experience with design of user interfaces - either web, mobile or desktop.
Knowledge of principles of web development - client/server programming, REST API, HTML, CSS, databases.

Study literature

  • Steve Krug: Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability, New Riders; 3rd edition (December 24, 2013)
  • Jeffrey Rubin, Dana Chisnell: Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests, 2nd Edition, Wiley; 2 edition (May 12, 2008), ISBN: 978-0470185483

Fundamental literature

  • Bill Buxton: Sketching User Experiences: Getting the Design Right and the Right Design, Morgan Kaufmann; 1st edition (April 11, 2007)

  • Don Norman: The Design of Everyday Things: Revised and Expanded Edition, Basic Books; Revised, Expanded edition (November 5, 2013), ISBN: 978-0465050659

  • Steve Krug: Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability, New Riders; 3rd edition (December 24, 2013)

Syllabus of lectures

  1. Introduction to the course. Introduction to the problematic. Guidelines and discussion regarding the project assignments.
  2. Identification of the relevant problem and goals; analysis, estimates, opportunity and threat analysis, planning. (interactive lecture).
  3. User research: history, methods, procedures, recommendations to the project assignments.
  4. Early design and prototyping of UI: importance, methods, tools, validation with users, recommendations to the project assignments.
  5. Case studies of UI designs - presentation, critical evaluation, analysis, summarization of outcomes, formulation of recommendations. (interactive lecture)
  6. Psychology and human factors in the design of user interfaces.
  7. Psychology and human factors in the design of user interfaces II.
  8. Design of User Interfaces: overview, history, trends, tools, technologies, procedures, recommendations to the project assignments.
  9. Case studies of UI prototypes - presentation, critical evaluation, analysis, summarization of outcomes, formulation of recommendations. (interactive lecture)
  10. Design of services: history, differences, trends, tools, examples from practice.
  11. User testing, statistical processing of user data, law and ethical limitations.
  12. Case studies of designs - presentation, critical evaluation, analysis, summarization of outcomes, formulation of recommendations. (interactive lecture)
  13. Case studies of designs - presentation, critical evaluation, analysis, summarization of outcomes, formulation of recommendations. (interactive lecture)

Syllabus - others, projects and individual work of students

Team project (3-4 people).
Individual assignments - proposed by students, approved by the teacher. Components:

  • Problem Formulation, team formation
  • User Research: questioning, evaluation
  • User Research: formulation or results, personas, scenarios
  • Early Design: drawings, wireframes, testing, iterative improvement
  • UI Prototype: identification of key parts, utilization of resources
  • Design of experiments, identification of key UI elements, questions
  • Experiments, questioning, formulation of outcomes
  • Report and Presentation of the project, substantiation of conclusions

Progress assessment

Mid-term exam / written essay - 30 points.
Project solved during the semester, points awarded multiple times during the solutions, based on achieved milestones - 70 points in total.

Schedule

DayTypeWeeksRoomStartEndCapacityLect.grpGroupsInfo
Mon lecture lectures A112 18:0019:5064 1EIT 1MIT 2EIT 2MIT INTE MITP-EN NADE NGRI xx Herout

Course inclusion in study plans

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