Course details
User Interface Programming
ITU Acad. year 2021/2022 Winter semester 5 credits
Communication between computers and humans, information throughput of the interfaces, different ways to implement the interfaces, history of user interfaces and development tools, user interfaces of the current operating systems - Windows, iOS, X-Window. and others, event-controlled interfaces in detail, tools for application and user interface programming, traditional, object, and component models of the interface, elements of the user interfaces - buttons, list boxes, edit boxes, etc., properties of the user interface building blocks, future development in user interface design.
Guarantor
Course coordinator
Language of instruction
Completion
Time span
- 26 hrs lectures
- 12 hrs pc labs
- 14 hrs projects
Assessment points
- 20 pts mid-term test
- 25 pts numeric exercises
- 55 pts projects
Department
Lecturer
Instructor
Bažout David, Ing.
Beran Vítězslav, doc. Ing., Ph.D. (DCGM)
Dobeš Petr, Ing. (DCGM)
Kapinus Michal, Ing., Ph.D. (DCGM)
Kišš Martin, Ing. (DCGM)
Kohút Jan, Ing. (DCGM)
Omachtová Alena, Ing. (CVT)
Subject specific learning outcomes and competences
The students will learn and understand the importance of user interfaces for efficient computer usage. They will learn basic principles and structure of the application and user interface development tools; get acquainted with the history of such development tools and the probable future development. They will experience the user interface development on a series of examples, learn about the common building blocks of the user interfaces, and get familiar with properties of the building blocks in Windows, and understand the differences in X-Window or iOS implementations. They will also get the important skills needed in the development of applications.
The students will learn to search team partners and to work in a team. They will also improve their skills in development tools usage and also in practical programming.
Learning objectives
To learn and understand the importance of user interfaces for efficient computer usage. To learn basic principles and structure of the application and user interface development tools. To get acquainted with the history of such development tools and probable future development. To experience the user interface development on a series of examples. To learn about the common building blocks of the user interfaces. To get familiar with properties of the building blocks in Windows, and understand the differences in X-Window or iOS implementations. To get the important skills needed in the development of applications for real-life and student projects.
Why is the course taught
The Graphical User Interface (GUI) is a key element in making computers accessible to people. Nowadays, computer capabilities are unprecedented and the only limit is how people can use the computing power of these machines to communicate with the machine. GUIs are today the most common and yet the most effective way for people to communicate with computers. The ITU course teaches how to create such GUIs using modern technologies.
Prerequisite knowledge and skills
Basic knowledge of C/C++ programming.
Study literature
- Yu-kai Chou: Actionable Gamification - Beyond Points, Badges, and Leaderboards. Octalysis Media, ISBN 978-1511744041, 2015.
- Rubin, J., Chisnell, D., Spool, J.: Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. Wiley, ISBN 978-0470185483, 2008.
- Steve Krug: Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. New Riders, ISBN 978-0321965516, 2014.
Fundamental literature
- Preece J.: Human-Computer Interaction. Addison-Wesley, Wokingham, ISBN 0-201-62769-8, 1995.
- Sheridan Yuen: Mastering Windows Presentation Foundation: Master the art of building modern desktop applications on Windows. Packt Publishing, ISBN 978-1785883002, 2017.
Syllabus of lectures
- Course organization, introduction to GUI
- GUI fundamentals, design and history
- GUI programming principles in WinAPI
- Advanced tools and libraries for Windows (WPF, .NET)
- Qt + QML
- Testing GUI
- Web applications
- Mobile platforms
- GUI on iOS
- GTK (industry, in English)
- Gamification + Testing
- UX in practice + mock-ups (industry)
- Final test and Conclusion
The lecture order might be updated during the term.
Syllabus of computer exercises
During the exercises, small tasks will be solved and the exercises will be scored on an ongoing basis. Practiced technologies are WinAPI, Qt, WPF, web/AJAX and GUI testing design.
Syllabus - others, projects and individual work of students
Project in duration throughout the course. The aim of the project is to design, implement, test and evaluate the user interface. The evaluation of the project will focus on these attributes. Projects are solved in teams. The submission of the project takes place electronically and must be accompanied by a defense and demonstration of the results. Defense and demonstration is mandatory and is only possible after electronic submission. The evaluation of the solution must describe the important elements of the solution. The documentation includes everything related to project development, implementation and testing. The defense of the project will be in the exercise laboratories. All dates are posted in the IS.
Progress assessment
- Final test - up to 20 points
- Evaluated computer laboratories - up to 25 points
- Individual projects - up to 55 points
Controlled instruction
The monitored activities include individual project, test and evaluated computer laboratories. The test does not have a correction term.
Exam prerequisites
Successful implementation of the project. Students must work independently on their part of the project and develop an author's solution.
Course inclusion in study plans