Detail výsledku

Efficient Random-Access GPU Video Decoding for Light-Field Rendering

CHLUBNA, T.; ZEMČÍK, P.; MILET, T. Efficient Random-Access GPU Video Decoding for Light-Field Rendering. JOURNAL OF VISUAL COMMUNICATION AND IMAGE REPRESENTATION, 2024, vol. 2024, no. 102, p. 1-14. ISSN: 1047-3203.
Typ
článek v časopise
Jazyk
anglicky
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Abstrakt

Compression method for GPU streaming of discrete light fields is proposed in this paper. Views on the scene are encoded with video codec to enable streaming in real time. Instead of using a classic scheme, all frames are encoded according to one reference frame. Any frame is decoded directly, in a random-access manner that is suitable for light-field rendering methods, where only few frames are necessary on the GPU. The proposed scheme reaches the best decoding quality/time ratio in comparison to other schemes, where all preceding frames need to be decompressed, and all-key-frame video that supports random access, but is extremely large. The proposed method solves the space-requirements and streaming-bandwidth issues using the GPU accelerated decoding, and enables incorporating light-field assets in real-time 3D simulations. Compared to existing methods, the proposal is easy to implement, does not depend on specific video format or extension and is efficient on consumer GPUs.

Klíčová slova

light field, video decoding, GPU acceleration, image-based rendering

URL
Rok
2024
Strany
1–14
Časopis
JOURNAL OF VISUAL COMMUNICATION AND IMAGE REPRESENTATION, roč. 2024, č. 102, ISSN 1047-3203
DOI
UT WoS
001258796500001
EID Scopus
BibTeX
@article{BUT189074,
  author="Tomáš {Chlubna} and Pavel {Zemčík} and Tomáš {Milet}",
  title="Efficient Random-Access GPU Video Decoding for Light-Field Rendering",
  journal="JOURNAL OF VISUAL COMMUNICATION AND IMAGE REPRESENTATION",
  year="2024",
  volume="2024",
  number="102",
  pages="1--14",
  doi="10.1016/j.jvcir.2024.104201",
  issn="1047-3203",
  url="https://www.sciencedirect.com/science/article/pii/S1047320324001561"
}
Projekty
Automatizace vývojových operací (DevOps) za pomoci umělé inteligence, EU, Horizon 2020, 8A21015, 101007350, zahájení: 2021-04-01, ukončení: 2024-03-31, řešení
Soudobé metody zpracování, analýzy a zobrazování multimediálních a 3D dat, VUT, Vnitřní projekty VUT, FIT-S-23-8278, zahájení: 2023-03-01, ukončení: 2026-02-28, řešení
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