Detail publikace
Počítačová animace měkkých tkání obratlovců
Forward kinematics, inverse kinematics, skeleton model, articulated structure, deformation model, physically-based simulation, layered construction, biomechanical models, finite element theory
Most of computer animation systems used for animating vertebrates was developed for real-time applications or real-time human-computer interaction. These systems thus incorporate very simple human body model which, sometimes, is not based on physical laws. Usually so called ``inverse solution'' to human surface visulaization is used. Animator describes the motion of the skeleton; from such motion description the resulting muscle, fatty tissue and finally skin deformations are computed. Smaller amount of work was done on so called ``natural solution'' to this problem, i.e. on simulation of muscle activities due to neural stimulation which yields in both: skeleton motion and human surface deformation. This paper deals with biomechanically-based model of musculo-tendon unit for realistic animation and simulation of human body motion and deformation using ``natural'' approach.
@inbook{BUT192326,
author="Martin {Dobšík}",
title="Počítačová animace měkkých tkání obratlovců",
booktitle="Sborník prací studentů a doktorandů 1999",
year="1999",
publisher="Fakulta elektrotechniky a informatiky VUT",
address="Brno",
pages="77--78",
isbn="80-214-1155-4",
url="http://www.fit.vutbr.cz/~dobsik/papers/dobsik/BUT99.ps.gz"
}