Detail výsledku

Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure

TIŠNOVSKÝ, P.; HEROUT, A. Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure. Spring Conference on Computer Graphics Proceedings 2002. Budmerice: Slovak University of Technology in Bratislava, 2002. p. 145-150. ISBN: 80-223-1730-6.
Typ
článek ve sborníku konference
Jazyk
angličtina
Autoři
Tišnovský Pavel, Ing., FIT (FIT)
Herout Adam, prof. Ing., Ph.D., FIT (FIT)
Abstrakt

Visualization algorithms operating on vector field, such as particle-tracing, require continuous (defined for every position within the space), not necessarily very accurate, but fast and smooth interpolation of the field values. We present a way of storing vector field in an octree structure, which offers some degree of compression and adaptive density of sampling of the vector field. The presented algorithm solves adaptive interpolation of vectors stored in octree. Our experiments show that this algorithm gives better results than interpolation in a regular grid without requiring more computation time.

Klíčová slova

Octree, Quadtree, Particle systems, Particle tracing, Vector field, Voxels, Trilinear interpolation

Rok
2002
Strany
145–150
Sborník
Spring Conference on Computer Graphics Proceedings 2002
Konference
Spring Conference on Computer Graphics
ISBN
80-223-1730-6
Vydavatel
Slovak University of Technology in Bratislava
Místo
Budmerice
BibTeX
@inproceedings{BUT10016,
  author="Pavel {Tišnovský} and Adam {Herout}",
  title="Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure",
  booktitle="Spring Conference on Computer Graphics Proceedings 2002",
  year="2002",
  pages="145--150",
  publisher="Slovak University of Technology in Bratislava",
  address="Budmerice",
  isbn="80-223-1730-6"
}
Projekty
Algoritmy počítačové grafiky s podporou FPGA, GAČR, Standardní projekty, GA102/02/0507, zahájení: 2002-01-01, ukončení: 2003-12-31, ukončen
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