Detail publikace
Soft Tissue Simulation for Computer Animation of Vertebrates
Forward kinematics, inverse kinematics, skeleton model, articulated structure, deformation model, physically-based simulation, layered construction, biomechanical models, finite element theory
Frequent topic of current research studies and commercial applications is a modeling, animation and simulation of various parts of a human body. A biomedical applications in this area usually focuses in small part of a bod (selected organ) and simulates its functionality with high degree of accuracy using complex models. On the contrary the computer animation concentrates on simplicity of the model and high computing speed. Usually so called ``inverse solution'' to the motion description is used. The animator defines the trajectory of selected parts of the model; from such motion description the resulting muscle, fatty tissue and finally skin deformations are computed.
@inproceedings{BUT192327,
author="Martin {Dobšík}",
title="Soft Tissue Simulation for Computer Animation of Vertebrates",
booktitle="Modelling and Simulation in Management, Informatics and Control, Proceeding of the International Workshop MOSMIC'99",
year="1999",
pages="51--58",
address="Súĺov",
isbn="80-7100-635-1",
url="http://www.fit.vutbr.cz/~dobsik/papers/dobsik/mosmic99.ps.gz"
}