Detail publikace
Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure
TIŠNOVSKÝ, P.; HEROUT, A. Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure. Spring Conference on Computer Graphics Proceedings 2002. Budmerice: Slovak University of Technology in Bratislava, 2002. p. 145-150. ISBN: 80-223-1730-6.
Typ
článek ve sborníku konference
Jazyk
anglicky
Autoři
Tišnovský Pavel, Ing.
Herout Adam, prof. Ing., Ph.D. (UPGM)
Herout Adam, prof. Ing., Ph.D. (UPGM)
Klíčová slova
Octree, Quadtree, Particle systems, Particle tracing, Vector field, Voxels, Trilinear interpolation
Abstrakt
Visualization algorithms operating on vector field, such as particle-tracing, require continuous (defined for every position within the space), not necessarily very accurate, but fast and smooth interpolation of the field values. We present a way of storing vector field in an octree structure, which offers some degree of compression and adaptive density of sampling of the vector field. The presented algorithm solves adaptive interpolation of vectors stored in octree. Our experiments show that this algorithm gives better results than interpolation in a regular grid without requiring more computation time.
Rok
2002
Strany
145–150
Sborník
Spring Conference on Computer Graphics Proceedings 2002
ISBN
80-223-1730-6
Vydavatel
Slovak University of Technology in Bratislava
Místo
Budmerice
BibTeX
@inproceedings{BUT10016,
author="Pavel {Tišnovský} and Adam {Herout}",
title="Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure",
booktitle="Spring Conference on Computer Graphics Proceedings 2002",
year="2002",
pages="145--150",
publisher="Slovak University of Technology in Bratislava",
address="Budmerice",
isbn="80-223-1730-6"
}