Publication Details
Real-Time Terrain Deformations
Drahanský Martin, prof. Ing., Ph.D.
terrain deformation, OpenSceneGraph, mass-spring model, Lennard-Jones potential
This paper presents a method for a physically based real-time terrain deformation. The motivation originates from the fact that there exist many deformable models, but the terrain deformation is a special problem in the field of computer graphics. OpenSceneGraph toolkit provides an excellent environment for the large terrain visualization and it was accepted as a standard for many graphic specialists. Therefore, the main goal of this method is the local deformation ability of some large terrain, which is represented by a sub-graph of OpenSceneGraph scene. However, the technique may be easily adaptable to any terrain representation. The results show a great potential of the used method and thus there is outlined the future work at the end.
@inproceedings{BUT28812,
author="Radim {Dvořák} and Martin {Drahanský}",
title="Real-Time Terrain Deformations",
booktitle="Proceedings of the Fourth International Conference on Image and Graphics",
year="2007",
pages="1020--1025",
publisher="IEEE Computer Society",
address="Los Alamitos",
doi="10.1109/ICIG.2007.88",
isbn="0-7695-2929-1"
}