Publication Details
How to shoot yourself right with a smartphone?
Herout Adam, prof. Ing., Ph.D. (DCGM)
Bambušek Daniel, Ing. (DCGM)
JUŘÍK, V.
Augmented reality, Self-capture, Sports training app, Virtual avatar, Visual aid
This article presents a new use case of using handheld augmented reality to set
up a smartphone camera for taking a self-photograph needed for evaluating the
user's sports exercise. The problem addressed is that of settings up the rear
smartphone camera so that users can take photographs of themselves performing
sports poses without the need for assistance from another person. The proposed
solution uses an augmented reality avatar with the same body properties as the
user, which is placed into the scene so that the user can set up the camera to
best capture the avatar. We also propose a straightforward mode of interaction
for placing the avatar into the scene and setting up the camera for the desired
purpose. We conducted a user study to explore the usability and user experience
of the proposed solution. The results showed that the augmented reality visual
aids, especially the avatar, enhanced the effectiveness of taking the
self-photograph and that users perceived augmented reality elements favorably.
@article{BUT185180,
author="OMACHTOVÁ, A. and HEROUT, A. and BAMBUŠEK, D. and JUŘÍK, V.",
title="How to shoot yourself right with a smartphone?",
journal="VIRTUAL REALITY",
year="2023",
volume="2023",
number="1",
pages="1--13",
doi="10.1007/s10055-023-00812-0",
issn="1434-9957",
url="https://link.springer.com/article/10.1007/s10055-023-00812-0"
}