Publication Details
Biomechnically Based Muscle Model for Dynamic Computer Animation
Frydrych Michael (CM-SFE)
Physically-based modeling, physically-based animation, muscle modeling,deformable model, soft tissue animation, bio-mechanics, simulation
Simulation of dynamic motion of soft tissues is one of the mostimportant topic in nowadays computer animation of human body. So farvarious elastically deformable models were used for this purpose. Wepresent the extension of model proposed in [Terzopoulos et al 1988]with volume preserving constraint. We provide also evaluation of theconstraint accuracy on two simulation experiments. Furthermore we addmodel of active and passive force generated by musculo-tendon unitusing Zajac's bio-mechanical model. We use Finite Difference Method forresolution of continuous partial differential equations of internalelastic forces of the model in space. We integrate resulting ordinarydifferential equations of motion using various explicit and implicitmethods.
@inproceedings{BUT17353,
author="Martin {Dobšík} and Michael {Frydrych}",
title="Biomechnically Based Muscle Model for Dynamic Computer Animation",
booktitle="International Conference on Computer Vision and Graphics 2004",
year="2004",
series="Computational Imaging and Vision",
pages="448--455",
publisher="Kluwer Verlag",
address="Warsaw",
isbn="1-4020-4178-0",
url="http://www.fit.vutbr.cz/~dobsik/papers/dobsik/iccvg2004.pdf"
}