Publication Details
Does gamification affect flow experience? A systematic literature review
Pastushenko Olena, Ing. (DIFS)
RODRIGUES, L.
TODA, A.
PALOMINO, P.
Hamari Juho
Isotani Seiji
Gamification, Flow Theory, User experience, Gamified settings, přehled
literatury
In recent years, studies in different areas have used gamification to improve
users' flow experience. However, due to the high variety of the conducted studies
and the lack of secondary studies (systematic literature reviews) in this field,
it is difficult to get the state-of-the-art of this research domain. To address
this problem, we conducted a systematic literature review to identify which
gamification design methods have been used in the studies about gamification and
Flow Theory, which gamification elements have been used in these studies, which
methods have been used to evaluate the users' flow experience in gamified
settings, and how gamification affects users' flow experience. The main results
show that there is growing interest to this field, as the number of publications
is increasing. The most significant interest is in the area of gamification in
education. However, there is no unanimity regarding the preferred method of the
study or the effects of gamification on users' experience. Our results highlight
the importance of conducting new experimental studies investigating how
gamification affects the users' flow experience in different gamified settings,
applications and domains.
@inproceedings{BUT169804,
author="OLIVEIRA, W. and PASTUSHENKO, O. and RODRIGUES, L. and TODA, A. and PALOMINO, P. and HAMARI, J. and ISOTANI, S.",
title="Does gamification affect flow experience? A systematic literature review",
booktitle="GamiFIN Conference 2021",
year="2021",
series="GamiFIN Conference 2021",
pages="110--119",
publisher="Association for Computing Machinery",
address="Tampere",
doi="10.48550/arXiv.2106.09942",
isbn="979-000-000-6",
url="https://ceur-ws.org/Vol-2883/paper12.pdf"
}