Publication Details
Real-time per-pixel focusing method for light field rendering
Milet Tomáš, Ing., Ph.D. (DCGM)
Zemčík Pavel, prof. Dr. Ing., dr. h. c. (DCGM)
image-based rendering, light field, plenoptic function, computational
photography
Light field rendering belongs to image-based rendering methods that do not use 3D
models but only images of the scene as the input to render new views. Light field
approximation, represented as a set of images, suffers from so-called refocusing
artifacts due to different depth values of the pixels in the scene. Without the
information about the depth in the scene, a proper focusing of the light field
scene is limited to a single focusing distance. The correct focusing method is
addressed in this work and a real-time solution for focusing of light field
scenes, based on statistical analysis of the pixel values contributing to final
image, is proposed. Compared to existing techniques, this method does not need
a precomputed or acquired depth information. Memory requirements and streaming
bandwidth are reduced and real-time rendering is possible even when using a high
resolution light field data, yielding visually satisfactory results. Experimental
evaluation of the proposed method implemented on GPU is presented in this paper.
@article{BUT168553,
author="Tomáš {Chlubna} and Tomáš {Milet} and Pavel {Zemčík}",
title="Real-time per-pixel focusing method for light field rendering",
journal="Computational Visual Media",
year="2021",
volume="2021",
number="7",
pages="319--333",
doi="10.1007/s41095-021-0205-0",
issn="2096-0662",
url="https://link.springer.com/article/10.1007/s41095-021-0205-0"
}