Publication Details
Conceptual Learning of Electric and Electronic Circuits With Gamification
gamification; innovative engineering education; conceptual understanding;
students' motivation;
In recent years there has been major growth in the use of gamification in
education. It can be utilized to develop assignments or learning environments.
Lots of studies have already proven the positive impact of introducing such tools
to students. This paper examines how gamification techniques can be used in the
electrical engineering course. It describes the developed tool, future
opportunities and possible extensions. The CLR: Current Surf is a nice
illustration of combining visualizations with game elements to create highly
motivating learning environments. It provides students with a choice of a way of
exploring new material: active learning by interacting with a visualization tool,
which helps to simulate the altering of circuit's components values, or learning
new concepts while passing levels in the gamified environment. Future steps of
the project will include the evaluation and gathering students' feedback.
@inproceedings{BUT161463,
author="PASTUSHENKO, O. and GEURTS, L. and HRUŠKA, T.",
title="Conceptual Learning of Electric and Electronic Circuits With Gamification",
booktitle="Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion",
year="2019",
series="Extended Abstracts",
pages="589--596",
publisher="Association for Computing Machinery",
address="Barcelona",
doi="10.1145/3341215.3356305",
isbn="978-1-4503-6871-1",
url="https://www.fit.vut.cz/research/publication/12065/"
}