Publication Details
Conceptual Learning of Electric and Electronic Circuits With Gamification
gamification; innovative engineering education; conceptual understanding; students' motivation;
In recent years there has been major growth in the use of gamification in education. It can be utilized to develop assignments or learning environments. Lots of studies have already proven the positive impact of introducing such tools to students. This paper examines how gamification techniques can be used in the electrical engineering course. It describes the developed tool, future opportunities and possible extensions. The CLR: Current Surf is a nice illustration of combining visualizations with game elements to create highly motivating learning environments. It provides students with a choice of a way of exploring new material: active learning by interacting with a visualization tool, which helps to simulate the altering of circuit's components values, or learning new concepts while passing levels in the gamified environment. Future steps of the project will include the evaluation and gathering students' feedback.
@inproceedings{BUT161463,
author="PASTUSHENKO, O. and GEURTS, L. and HRUŠKA, T.",
title="Conceptual Learning of Electric and Electronic Circuits With Gamification",
booktitle="Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion",
year="2019",
series="Extended Abstracts",
pages="589--596",
publisher="Association for Computing Machinery",
address="Barcelona",
doi="10.1145/3341215.3356305",
isbn="978-1-4503-6871-1",
url="https://www.fit.vut.cz/research/publication/12065/"
}