Publication Details

Increasing students' motivation by using virtual learning environments based on gamification mechanics

PASTUSHENKO, O.; HRUŠKA, T.; ZENDULKA, J. Increasing students' motivation by using virtual learning environments based on gamification mechanics. In ACM International Conference Proceeding Series. Salamanca: Association for Computing Machinery, 2018. p. 755-760. ISBN: 978-1-4503-6518-5.
Czech title
Zvyšování motivace studentů pomocí virtuálních učebních prostředí založených na gamifikací
Type
conference paper
Language
English
Authors
Keywords

Gamification
students motivation
adaptive learning
open source educational software

Abstract

Increasing students' motivation is an important task during the educational
process. One of the possible ways how to achieve this is to use innovative
educational mechanics, such as gamification. Gamification provides an opportunity
to extend regular learning management systems and virtual learning environments
with game-like elements, such as points, levels and meaningful narrative. This
paper describes an implementation and usage of gamified assignments in Web
Development. Firstly, we analyzed gamification possibilities in higher
educational institutions. After each assignment, we gathered feedback from
students to study their involvement, motivation, and influence of gamification on
how the information was perceived. Based on the results, several suggestions for
the improvement are discussed, such as adaptive variable difficulty or making the
achievement public in order to increase social motivational drive influence.

Published
2018
Pages
755–760
Proceedings
ACM International Conference Proceeding Series
Conference
Sixth Edition Technological Ecosystems for Enhancing Multiculturality, Salamanca, ES
ISBN
978-1-4503-6518-5
Publisher
Association for Computing Machinery
Place
Salamanca
DOI
UT WoS
000458683900127
EID Scopus
BibTeX
@inproceedings{BUT155635,
  author="Olena {Pastushenko} and Tomáš {Hruška} and Jaroslav {Zendulka}",
  title="Increasing students' motivation by using virtual learning environments based on gamification mechanics",
  booktitle="ACM International Conference Proceeding Series",
  year="2018",
  pages="755--760",
  publisher="Association for Computing Machinery",
  address="Salamanca",
  doi="10.1145/3284179.3284310",
  isbn="978-1-4503-6518-5",
  url="https://www.fit.vut.cz/research/publication/11824/"
}
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