Course details

Game Design - Digital Games

1HERDES FaVU 1HERDES Acad. year 2024/2025 Summer semester 2 credits

The course focuses on the basic methods of designing and then rapid prototyping digital games. The core of the approach to prototyping here is iterative development, which is applied to arbitrary situations the project goes through during the semester. The initial state focuses on the preparation of the design document and the role of project documentation over time. The final state presents a playable prototype in a version that is implemented during the course at the individual or team development level.

The course allows for situations where the goal is to apply game mechanics and principles to projects that do not purely function as stand-alone games or toys. These may be authoring projects already in progress that work with digital environments. The course can be taken alone or in a team.

Guarantor

Language of instruction

Czech

Completion

Credit

Time span

Department

Instructor

Learning objectives

The aim of the course is to gain experience in developing and completing a playable prototype of a digital game of any typology and form. Where appropriate, apply game mechanics and principles to an individual project type.

 

Prerequisite knowledge and skills

Keen interest in digital games. No previous experience with digital games development is required.

Fundamental literature

  • Jesse Schnell, The Art of Game Design: A Book of Lenses, CRC Press, 2008 (2. vyd. 2014). (CS)
  • Jesper Jull, The Art of Failure: An Essay on the Pain of Playing Video Games, The MIT Press, 2013 (2. vyd. 2016). (CS)

Progress assessment

Credit is awarded based on attendance (max. 3 unexcused absences) and submission of partial semester assignments.  

Schedule

DayTypeWeeksRoomStartEndCapacityLect.grpGroupsInfo
Thu exercise lectures počítačová učebna 10:0011:5030 Vaněk

Course inclusion in study plans

  • Programme BIT, 1st year of study, Elective
  • Programme BIT (in English), 1st year of study, Elective
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