Course details
Advanced Computer Graphics (in English)
PGPa Acad. year 2020/2021 Winter semester 5 credits
Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).
Guarantor
Course coordinator
Language of instruction
Completion
Time span
- 26 hrs lectures
- 26 hrs projects
Assessment points
- 51 pts final exam (28 pts written part, 23 pts test part)
- 9 pts mid-term test (test part)
- 40 pts projects
Department
Lecturer
Čadík Martin, doc. Ing., Ph.D. (DCGM)
Kula Michal, Ing., Ph.D. (DCGM)
Lysek Tomáš, Ing.
Milet Tomáš, Ing., Ph.D. (DCGM)
Starka Tomáš, Ing. (DCGM)
Zemčík Pavel, prof. Dr. Ing., dr. h. c. (DCGM)
Instructor
Subject specific learning outcomes and competences
The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects.
The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ and other languages.
Learning objectives
To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects.
Recommended prerequisites
- Computer Graphics Principles (IZG)
- Computer Graphics (PGR)
Study literature
- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 (currently available in 3rd edition: Real-time Rendering, 2008)
- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 (currently available in 3rd edition: Real-time Rendering, 2008 Tomas Akenine-Möller (Autor), Eric Haines https://www.amazon.de/Real-time-Rendering-Tomas-Akenine-M%C3%B6ller/dp/1568814240) (https://www.amazon.de/Real-time-Rendering-Tomas-Akenine-M%C3%B6ller/dp/1568814240)
- Marschner, S., Shirley, P.: Fundamentals of Computer Graphics, Fourth Edition, A. K. Peters, Ltd. Natick, MA, USA 2016 ISBN:1482229390 9781482229394
- Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
- Papers IEEE, ACM, Wikipedia
Fundamental literature
- Články IEEE, ACM, Wikipedie
- Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
Syllabus of lectures
- Introduction, limits of computer graphics, physics reminders/Úvod, omezení počítačové grafiky, připomínka fyziky (Zemčík 25.9. slajdy/slides)
- Advanced work with shaders/Pokročilá práce se shadery, Frame Buffer, Teselation, Compute Shader (Milet 2.10. slajdy/slides FitGL)
- Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení I (Milet, 9.10. slajdy/slides)
- Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení II (Milet, 16.10. slajdy/slides)
- Optimization of ray tracing/optimalizace sledování paprsku (Zemčík 23.10. ray tracing program pray slajdy/slides)
- Advanced Gl/Pokročilé metody GI (T. Lysek 30.10.slajdy/slides)
- CUDA and OpelCL/CUDA a OpenCL (Kula, 6.11. slajdy/slides)
- Physically based shading, Anti Aliasing (Starka 13.11. slajdy/slidesslajdy/slides)
- Large scenes/Rozsáhlé scény, level of detail (Starka lod velké scény/large scenes, 20.11.)
- Test, Rendering of scenes with high dynamic range - HDR/Zobrazování scén s vysokým dynamickým rozsahem - HDR, (Čadík 27.11. slajdy/slides)
- Animation of skeletal structures/ Animace kloubních soustav, "motion capture" (guest M. Fědor 4.12.)
- Pokročilé metody realistického zobrazování/Advanced methods of realistic rendering (guest V. Havran slajdy/slides, ČVUT v Praze, 11.12.)
- Virtual and augmented reality, conclusions/Virtuání a rozšířená realita, závěr (Beran, Zemčík, 18.12. slajdy/slides)
POZOR!!! Témata a data přednášek jsou orientační a budou v průběhu semestru aktualizována.
NOTE: The topics and dates are just FYI, not guaranteed, and will be continuously updated.
Syllabus - others, projects and individual work of students
- Homeworks (5 runs) at the beginning of semester
- Individually assigned projects.
Progress assessment
Homeworks, mid-term test, individual project.
Course inclusion in study plans
- Programme IT-MGR-2, field MBI, MBS, MIN, MIS, MMM, MPV, MSK, any year of study, Elective
- Programme IT-MGR-2, field MGM, any year of study, Compulsory-Elective group G
- Programme IT-MGR-2 (in English), field MGMe, any year of study, Compulsory-Elective group G
- Programme MITAI, field NADE, NBIO, NCPS, NEMB, NHPC, NIDE, NISD, NISY, NMAL, NMAT, NNET, NSEC, NSEN, NSPE, NVER, NVIZ, any year of study, Elective
- Programme MITAI, field NGRI, 2nd year of study, Compulsory