Course details
Application Development for Mobile Devices (in English)
TAMa Acad. year 2019/2020 Winter semester 5 credits
Introduction to the course. Introduction to the problematic of mobile development. Development for Android, specifics of the platform, architecture of the operating system. Development for Windows Phone, specifics of the platform, architecture of the operating system. Open questions of pervasive computing - Designing Services for the future. Development for Unix systems on smartphones - Nokia, BlackBerry (QNX), Tizen, ... - specifics of the unix-based systems.
Guarantor
Language of instruction
Completion
Time span
- 26 hrs lectures
- 26 hrs projects
Assessment points
- 30 pts mid-term test (written part)
- 70 pts projects
Department
Lecturer
Subject specific learning outcomes and competences
- The student will get acquainted with existing mobile platforms and with the principles of creation of user interfaces
- Students get an overview of the hardware platforms and operating system, their mutual comparison.
- Students learn basics of application creation on systems Windows Phone, Android, iOS.
- Basics of 3D rendering on mobile devices by using OpenGL ES, XNA, and others.
- The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.
- The student learns to search for information in English regarding very timely technologies.
- Student learns to create projects in a small team.
- Student learns presentation and defense of results in a small project.
- Student will be led towards creative and innovative project design.
Learning objectives
Get acquainted with existing mobile platforms and with the principles of creation of user interfaces, to get overview of the hardware platforms and operating system, their mutual comparison. Learn about the process of creation of mobile app from conceptual design, through graphics design, testing UX elements, implementation, testing, publishing and further maintenance and development. The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.
Prerequisite knowledge and skills
- Basic knowledge of creation of user interfaces (ITU course).
- Knowledge of basics of computer graphics and 3D rendering with hardware acceleration (PGR course).
- Knowledge of object oriented application design (+ one of the following languages: C++, C#, Java).
- Knowledge of basics of operating systems (in the extent given by the Bc. level tought at FIT).
Study literature
- Bill Phillips, Chris Stewart, Kristin Marsicano: Android Programming: The Big Nerd Ranch Guide (3rd Edition) (Big Nerd Ranch Guides), Big Nerd Ranch Guides; 3 edition (February 9, 2017), ISBN: 978-0134706054
- Christian Keur, Aaron Hillegass: iOS Programming: The Big Nerd Ranch Guide (6th Edition) (Big Nerd Ranch Guides), Big Nerd Ranch Guides; 6 edition (January 6, 2017), ISBN: 978-0134682334
- Steve Krug: Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition), New Riders; 3 edition (January 3, 2014), ISBN: 978-0321965516
- Jeffrey Rubin, Dana Chisnell: Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests, 2nd Edition, Wiley; 2 edition (May 12, 2008), ISBN: 978-0470185483
- Don Norman: The Design of Everyday Things: Revised and Expanded Edition, Basic Books; Revised, Expanded edition (November 5, 2013), ISBN: 978-0465050659
Syllabus of lectures
This list might not be up to date. Fresh information is always at the private course pages.
- Introduction to the course, Introduction to the problematic of mobile development.
- Project workshop.
- Development for Android I.
- Development for Android II.
- Project workshop
- Windows Phone 7 - Designing Applications for Marketplace
- Windows Phone 7 and Cloud: Practical Examples
- Pervasive Computing: Designing Services for the Future
- Project workshop
- Unix on smartphones - Nokia, BlackBerry (QNX), Tizen, ...
- Experience from practical projects.
- Experience from practical projects.
- Concluding information, preparation for the final exam.
Syllabus - others, projects and individual work of students
Team projects (4 students per project) with written documentation and defense. The projects will be applications functional on mobile devices of a selected mobile platform.
Progress assessment
- Project with a defense - 70 points
- Final written exam - 30 points
Course inclusion in study plans
- Programme IT-MGR-2, field MBI, MBS, MGM, MIN, MIS, MMI, MMM, MPV, MSK, any year of study, Elective
- Programme IT-MGR-2 (in English), field MGMe, any year of study, Elective
- Programme MITAI, field NADE, any year of study, Compulsory
- Programme MITAI, field NBIO, NCPS, NEMB, NGRI, NHPC, NIDE, NISD, NISY, NMAL, NMAT, NNET, NSEC, NSEN, NSPE, NVER, NVIZ, any year of study, Elective