Course details
Advanced Methods of 3D Scene Visualisation
MMD Acad. year 2018/2019 Winter semester
3D scene rendering, methods of realistic and non-realistic rendering suitable for vizualiaztion. processing and postprocessing of rendering methods output. Application interfaces.
Guarantor
Language of instruction
Completion
Time span
- 39 hrs lectures
Assessment points
- 100 pts final exam
Department
Lecturer
Instructor
Subject specific learning outcomes and competences
The students will get acquainted with modern methods of 3D graphics rendering for analysis of graphics and visualization tasks. They will also get acquainted with methods for efficient scene rendering and learn to independently evaluate sources of information on WWW and in literature from the computer graphics field. Students will also get acquainted with methods used for technical applications and data processing.
Excercising of the ability to independently solve problems in the field of visualization and grphics, ability to process literature sources.
Learning objectives
To get acquainted with modern methods of visualization tasks. To get acquainted with methods for efficient scene rendering. To learn to independently evaluate sources of information on WWW and in literature from the vizualization and graphics field. To get acquainted with methods used for technical applications and data processing.
Prerequisite knowledge and skills
Basic computer graphics course, eventually other comparable course depending on the studied bachelor or master field of study.
Study literature
- Hearn, D., Baker, M. P., Computer Graphics, Prentice Hall, USA, 1996
- Pattanaik. S. N.: Computational Methods for Global Illumination and Visualization of Complex 3D Environments, Doctoral Thesis, Natinal Centre for Software Technology, Bombay, India, 1993
- Watt. A., Watt, M.: Advanced Animation and Rendering Techniques, Theory and Practise, Addison-Wesley, USA, 1992
- Thompson, N.: 3D Graphics Programming for Windows 95, Microsoft Press, USA 1996
- Foley. J., Van Dam. A., Feiner. S., Hughes. J: Computer Graphics Principle & Practise, Addison Wesley, USA, 1996
- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
- Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6
- Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Syllabus of lectures
In the first part of semester, teaching is through standard "lectures of teacher to students".
Breakdown of topics (example):
1) Introduction to the course, brief evaluation and "mapping of knowledge", planning of the lecture topics
2) Rasterization methods used in vizualization, computer graphics techniques for vizualization
3) Vizualization methods for scientific data and measurement results
4) Vizualiazation of vector fields and similar types of (non-scalar) data
5) Non-realistic rendering - artificial colour, nonrealistic shading
6) Visualiztion of special data from the field of information technologies
7) Conclusion of lectures, finalization of presentation topics
In the next part of semester, the course is conducted through a series of seminars where students present a presentation on topic of their choice that is followed by a discussion.
Progress assessment
- Individual seminar
Controlled instruction
During the course, it is necessary to submit the project and pass the exam. Teaching is performed as lectures and controlled seminars, the missed classes need to be replaced by self-study.
Course inclusion in study plans
- Programme VTI-DR-4, field DVI4, any year of study, Elective
- Programme VTI-DR-4, field DVI4, any year of study, Elective
- Programme VTI-DR-4 (in English), field DVI4, any year of study, Elective
- Programme VTI-DR-4 (in English), field DVI4, any year of study, Elective