Course details
Graphical and Sound Interfaces and Standards
GZN Acad. year 2018/2019 Winter semester 5 credits
Introduction, overview of current graphics application interfaces and standards, history of graphics application interfaces, graphics library OpenGL - introduction, 2D graphics, 3D graphics, advanced techniques, extension libraries GLU a GLUT, DirectX graphics library - introduction, 2D graphics, 3D graphics, advanced techniques, history of standards in computer graphics and multimedia, graphics file formats, VRML, image and video compression, graphics and multimedia data transfer.
Guarantor
Language of instruction
Completion
Time span
- 26 hrs lectures
- 12 hrs pc labs
- 14 hrs projects
Assessment points
- 51 pts final exam (written part)
- 9 pts mid-term test (written part)
- 40 pts projects
Department
Lecturer
Instructor
Subject specific learning outcomes and competences
The students will get acquainted with the current status of the graphics application interfaces and standards for computer graphics. They will learn in detail the capabilities of the current graphics application interfaces and their limitations, with the tools for their exploitation and expected future development. They will also learn about the status and possibilities of standardization in computer graphics and multimedia. Finally, they will get acquainted with the ways of obtaining the standards and implementation of systems compliant with the valid standards.
The students will improve their skills in work with literature and practical abilities with C/C++ programming.
Learning objectives
To get acquainted with the current status of the graphics application interfaces and standards for computer graphics. To learn in detail the capabilities of the current graphics application interfaces and their limitations, with the tools for their exploitation and expected future development. To learn about the status and possibilities of standardization in computer graphics and multimedia. To get acquainted with the ways of obtaining the standards and implementation of systems compliant with the valid standards.
Study literature
- Graham Sellers , Richard S Wright Jr., et al.: OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition), Addison-Wesley Professional; 7 edition (July 31, 2015), ISBN 978-0672337475
- Frank Luna: Introduction to 3D Game Programming with DirectX 12, Mercury Learning & Information; Pap/DVD edition (March 24, 2016), ISBN: 978-1942270065
- Jason Gregory: Game Engine Architecture, Third Edition, A K Peters/CRC Press; 3 edition (August 17, 2018), ISBN: 978-1138035454
Syllabus of lectures
- Introduction, overview of current graphics application interfaces and standards
- History of graphics application interfaces
- Graphics library OpenGL - introduction, 2D graphics
- Graphics library OpenGL - 3D graphics, advanced techniques
- Graphics library OpenGL - advanced techniques, extension libraries GLU a GLUT
- Graphics library DirectX - introduction, 2D graphics
- Graphics library DirectX - 3D graphics, advanced techniques
- Graphics library DirectX - advanced techniques
- History of standards in computer graphics and multimedia
- Graphics file formats
- VRML - Virtual Reality Modeling Language
- Image and video compression
- Graphics and multimedia data transfer
Progress assessment
- mid-term test - 9 points
- project - 40 points
- final exam - 51 points, min gain 20 points
Course inclusion in study plans