Course details

Graphic and Multimedia Processors

GMU Acad. year 2017/2018 Winter semester 5 credits

Current academic year

Introduction, basic concepts. Graphic system architecture, CUDA. OpenCL. OpenGL. Computation optimization. Memory management. Approximate computation. Mobile systems. Color models, CIE, TV standards. Graphic pipeline, paralelizatiom. MM systems.  Digital cameras, QR codes. Graphical systems SGI, GF7800 and next systems. Transformations - the orthogonality, JPEG example. Integer cosine transform. Logic enhanced memories. Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX. Wavelet transform. Fax encoding. Black and white images, JBIG, distortion measures. Game consoles.

Guarantor

Language of instruction

Czech

Completion

Credit+Examination (written)

Time span

  • 26 hrs lectures
  • 8 hrs pc labs
  • 18 hrs projects

Assessment points

  • 60 pts final exam (written part)
  • 12 pts labs
  • 28 pts projects

Department

Subject specific learning outcomes and competences

Students will get knowledge of hardware support for graphical and multimedia operations and programming them in OpenCL, OpenGL  and CUDA environment.

Learning objectives

To inform the students about hardware support and software implementation of graphical and multimedia operations, image transforms and compression, and making use of OpenCL and OpenGL languages for image information processing, optimization of the computation. New CUDA tool for programming GPGPU. Approximate computation. Mobile systems.

Recommended prerequisites

Prerequisite knowledge and skills

There are no prerequisites

Study literature

  • Přednáškové materiály v elektronické formě.

Fundamental literature

  • Foley J.D., van Dam A., Feiner S.K., Hughes J.F.: Computer Graphics, Principles and Practice, Addison Wesley, 1990
  • Rao K.R., Hwang J.J.: Techniques & Standards for Image, Video & Audio Coding, Prentice Hall, 1996
  • Další aktuální literatura a firemní zdroje.

Syllabus of lectures

  • Introduction, basic concepts. Graphic system  architecture, CUDA. OpenCL. OpenGL.
  • Computation optimalization on advanced GPGPU.
  • Color models, CIE, TV standards. Graphical systems, pipelina and parallelization. Approximate computation.
  • OpenGL. Shaders.  
  • MM systems, mobile systems.
  • Threads processing principles
  • Graphical systems SGI, GF7800 and next systems.
  • Memory management.
  • Digital cameras, QR codes.
  • Transformations - the orthogonality, JPEG example.
  • Integer cosine transform. Logic enhanced memories.
  • Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX.
  • Wavelet transform. Fax encoding.
  • Black and white images, JBIG, distortion measures. Game consoles.

Syllabus of computer exercises

  • 12 points
    1. Introduction to OpenCL
    2. OpenCL memory model
    3. Communication between OpenCL and OpenGL
    4. Parallelization using OpenGL

Progress assessment

Passing labs and finishing the project.

Controlled instruction

Passing labs and finishing the project.

Course inclusion in study plans

Back to top