Course details

User Interface Programming

ITUe Acad. year 2016/2017 Winter semester 4 credits

Current academic year

Communication between computers and humans, information throughput of the interfaces, different ways to implement the interfaces, history of user interfaces and development tools, user interfaces of the current operation systems - Windows, X-Window. and others, event controlled interfaces in detail, tools for application and user interface programming, traditional, object, and component models of the interface, elements of the user interfaces - buttons, listboxes, editboxes, etc., properties of the user interface building blocks, future development in user interface design.

Guarantor

Language of instruction

English

Completion

Classified Credit (written+oral)

Time span

  • 14 hrs lectures
  • 12 hrs pc labs
  • 13 hrs projects

Assessment points

  • 20 pts mid-term test (test part)
  • 25 pts numeric exercises
  • 55 pts projects

Department

Subject specific learning outcomes and competences

The students will learn and understand the importance of user interfaces for efficient computer usage. They will learn basic principles and stucture of the application and user interface development tools; get acquainted with the history of such development tools and the probable future development. They will experience the user interface development on a series of examples, learn about the common building blocks of the user interfaces, and get familiar with properties of the building blocks in Windows, and understand the differences in X-Window implementation. They will also get the important skills needed in development of applications.

The students will learn to search team partners and to work in team. They will also improve their skills in development tools usage and also in practical C/C++ programming.

Learning objectives

To learn and understand the importance of user interfaces for efficient computer usage. To learn basic principles and stucture of the application and user interface development tools. To get acquainted with the history of such development tools and the probable future development. To experience the user interface development on a series of examples. To learn about the common building blocks of the user interfaces. To get familiar with properties of the building blocks in Windows, and understand the differences in X-Window implementation. To get the important skills needed in development of applications for the real-life and student projects.

Prerequisite knowledge and skills

Basic knowledge of C/C++ programming.

Fundamental literature

  • Preece J.: Human-Computer Interaction. Addison-Wesley, Wokingham, ISBN 0-201-62769-8, 1995.

Syllabus of lectures

  1. Introduction, design and testing of GUI (Design and testing)
  2. Advanced tools and libraries for Windows (WPF and .NET, example)
  3. Tools for user interface programming - Qt (Qt, examples)
  4. Principles, applications, inputs and dialogs in Windows (Principles, Dialogs, Inputs, Dialog demo C++Builder5/6)
  5. Web interfaces (Web GUI, demo)
  6. Mobile platforms
  7. GTK and X-Window (presentation - GTK and demos, further material- API and extensions, trends, examples GTK, examples X-Win)

The lecture order might be actualized during the term.

Syllabus of computer exercises

Progress assessment

successful project

Controlled instruction

The monitored activities include individual project, mid-term test and evaluated computer laboratories. The mid-term test does not have correction term.

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