/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) 1998-2006 by Systems in Motion.  All rights reserved.
 *
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 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
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 *  support services, please contact Systems in Motion about acquiring
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 *
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 *
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\**************************************************************************/

/*!
  \class SoCylinderDetail SoCylinderDetail.h Inventor/details/SoCylinderDetail.h
  \brief The SoCylinderDetail class contains information about the parts of a SoCylinder shape.
  \ingroup details

  Instances of this class are used for storing information about hit
  points on cylinder geometry after pick operations, and for storing
  information returned to tessellation callbacks.

  \sa SoCylinder, SoRayPickAction, SoCallbackAction
*/

#include <Inventor/details/SoCylinderDetail.h>
#include <Inventor/SbName.h>

/*!
  \var int SoCylinderDetail::part
  \COININTERNAL
*/


SO_DETAIL_SOURCE(SoCylinderDetail);

/*!
  Constructor.
 */
SoCylinderDetail::SoCylinderDetail(void)
  : part(0)
{
}

/*!
  Destructor.
 */
SoCylinderDetail::~SoCylinderDetail()
{
}

// doc in super
void
SoCylinderDetail::initClass(void)
{
  SO_DETAIL_INIT_CLASS(SoCylinderDetail, SoDetail);
}

// doc in super
SoDetail *
SoCylinderDetail::copy(void) const
{
  SoCylinderDetail * copy = new SoCylinderDetail();
  copy->part = this->part;
  return copy;
}

/*!
  Set the part of a cylinder which was selected. A cylinder has
  three different conceptual parts; SoCylinder::SIDES, SoCylinder::TOP
  or SoCylinder::BOTTOM.
  */
void
SoCylinderDetail::setPart(const int partarg)
{
  this->part = partarg;
}

/*!
  Returns selected cylinder part.
 */
int
SoCylinderDetail::getPart(void) const
{
  return this->part;
}
