#ifndef COIN_SOELEMENTS_H
#define COIN_SOELEMENTS_H

/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) 1998-2006 by Systems in Motion.  All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Systems in Motion about acquiring
 *  a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

#include <Inventor/elements/SoElement.h>
#include <Inventor/elements/SoAccumulatedElement.h>
#include <Inventor/elements/SoClipPlaneElement.h>
#include <Inventor/elements/SoGLClipPlaneElement.h>
#include <Inventor/elements/SoLightElement.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/elements/SoBBoxModelMatrixElement.h>
#include <Inventor/elements/SoGLModelMatrixElement.h>
#include <Inventor/elements/SoProfileElement.h>
#include <Inventor/elements/SoTextureMatrixElement.h>
#include <Inventor/elements/SoGLTextureMatrixElement.h>
#include <Inventor/elements/SoCacheElement.h>
#include <Inventor/elements/SoInt32Element.h>
#include <Inventor/elements/SoAnnoText3CharOrientElement.h>
#include <Inventor/elements/SoAnnoText3FontSizeHintElement.h>
#include <Inventor/elements/SoAnnoText3RenderPrintElement.h>
#include <Inventor/elements/SoComplexityTypeElement.h>
#include <Inventor/elements/SoDecimationTypeElement.h>
#include <Inventor/elements/SoDrawStyleElement.h>
#include <Inventor/elements/SoGLDrawStyleElement.h>
#include <Inventor/elements/SoGLLightIdElement.h>
#include <Inventor/elements/SoGLTextureEnabledElement.h>
#include <Inventor/elements/SoGLTexture3EnabledElement.h>
#include <Inventor/elements/SoLinePatternElement.h>
#include <Inventor/elements/SoGLLinePatternElement.h>
#include <Inventor/elements/SoMaterialBindingElement.h>
#include <Inventor/elements/SoNormalBindingElement.h>
#include <Inventor/elements/SoPickStyleElement.h>
#include <Inventor/elements/SoSwitchElement.h>
#include <Inventor/elements/SoTextOutlineEnabledElement.h>
#include <Inventor/elements/SoTextureCoordinateBindingElement.h>
#include <Inventor/elements/SoUnitsElement.h>
#include <Inventor/elements/SoFloatElement.h>
#include <Inventor/elements/SoComplexityElement.h>
#include <Inventor/elements/SoCreaseAngleElement.h>
#include <Inventor/elements/SoDecimationPercentageElement.h>
#include <Inventor/elements/SoFocalDistanceElement.h>
#include <Inventor/elements/SoFontSizeElement.h>
#include <Inventor/elements/SoLineWidthElement.h>
#include <Inventor/elements/SoGLLineWidthElement.h>
#include <Inventor/elements/SoPointSizeElement.h>
#include <Inventor/elements/SoGLPointSizeElement.h>
#include <Inventor/elements/SoTextureQualityElement.h>
#include <Inventor/elements/SoGLRenderPassElement.h>
#include <Inventor/elements/SoGLUpdateAreaElement.h>
#include <Inventor/elements/SoLocalBBoxMatrixElement.h>
#include <Inventor/elements/SoOverrideElement.h>
#include <Inventor/elements/SoTextureOverrideElement.h>
#include <Inventor/elements/SoPickRayElement.h>
#include <Inventor/elements/SoReplacedElement.h>
#include <Inventor/elements/SoCoordinateElement.h>
#include <Inventor/elements/SoGLCoordinateElement.h>
#include <Inventor/elements/SoEnvironmentElement.h>
#include <Inventor/elements/SoGLEnvironmentElement.h>
#include <Inventor/elements/SoFontNameElement.h>
#include <Inventor/elements/SoLightAttenuationElement.h>
#include <Inventor/elements/SoNormalElement.h>
#include <Inventor/elements/SoGLNormalElement.h>
#include <Inventor/elements/SoPolygonOffsetElement.h>
#include <Inventor/elements/SoGLPolygonOffsetElement.h>
#include <Inventor/elements/SoProjectionMatrixElement.h>
#include <Inventor/elements/SoGLProjectionMatrixElement.h>
#include <Inventor/elements/SoProfileCoordinateElement.h>
#include <Inventor/elements/SoTextureCoordinateElement.h>
#include <Inventor/elements/SoGLTextureCoordinateElement.h>
#include <Inventor/elements/SoTextureImageElement.h>
#include <Inventor/elements/SoGLTextureImageElement.h>
#include <Inventor/elements/SoViewingMatrixElement.h>
#include <Inventor/elements/SoGLViewingMatrixElement.h>
#include <Inventor/elements/SoViewVolumeElement.h>
#include <Inventor/elements/SoShapeHintsElement.h>
#include <Inventor/elements/SoGLShapeHintsElement.h>
#include <Inventor/elements/SoShapeStyleElement.h>
#include <Inventor/elements/SoViewportRegionElement.h>
#include <Inventor/elements/SoGLViewportRegionElement.h>
#include <Inventor/elements/SoWindowElement.h>
#include <Inventor/elements/SoLazyElement.h>
#include <Inventor/elements/SoGLCacheContextElement.h>
#include <Inventor/elements/SoGLColorIndexElement.h>
#include <Inventor/elements/SoListenerPositionElement.h>
#include <Inventor/elements/SoListenerOrientationElement.h>
#include <Inventor/elements/SoListenerDopplerElement.h>
#include <Inventor/elements/SoListenerGainElement.h>
#include <Inventor/elements/SoSoundElement.h>
#ifdef COIN_NEXT_MINOR
#include <Inventor/elements/SoGLVBOElement.h>
#endif // COIN_NEXT_MINOR

// elements still supported by Coin that are not in SGI Inventor >= 2.1
#include <Inventor/elements/SoAmbientColorElement.h>
#include <Inventor/elements/SoDiffuseColorElement.h>
#include <Inventor/elements/SoSpecularColorElement.h>
#include <Inventor/elements/SoEmissiveColorElement.h>
#include <Inventor/elements/SoShininessElement.h>
#include <Inventor/elements/SoTransparencyElement.h>
#include <Inventor/elements/SoLightModelElement.h>

#endif // !COIN_SOELEMENTS_H
