/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) 1998-2006 by Systems in Motion.  All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Systems in Motion about acquiring
 *  a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

/*!
  \class SoTextureScaleQualityElement Inventor/elements/SoTextureScaleQualityElement.h
  \brief The SoTextureScaleQualityElement class is yet to be documented.
  \ingroup elements

  This is currently an internal Coin element. The header file is not
  installed, and the API for this element might change without notice.

*/

#include <Inventor/elements/SoTextureScaleQualityElement.h>
#include <assert.h>

SO_ELEMENT_SOURCE(SoTextureScaleQualityElement);

/*!
  This static method initializes static data for the SoTextureScaleQualityElement class.
*/

void
SoTextureScaleQualityElement::initClass(void)
{
  SO_ELEMENT_INIT_CLASS(SoTextureScaleQualityElement, inherited);
}

/*!
  The destructor.
*/

SoTextureScaleQualityElement::~SoTextureScaleQualityElement(void)
{
}

//! FIXME: write doc.

void
SoTextureScaleQualityElement::set(SoState * state,
                                  SoNode * node,
                                  const float quality)
{
  inherited::set(classStackIndex, state, node, quality);
}

//! FIXME: write doc.

void
SoTextureScaleQualityElement::init(SoState * state)
{
  inherited::init(state);
  this->data = getDefault();
}

//! FIXME: write doc.
float
SoTextureScaleQualityElement::get(SoState * state)
{
  return inherited::get(classStackIndex, state);
}

//! FIXME: write doc.
float
SoTextureScaleQualityElement::getDefault(void)
{
  return 0.5f;
}
