/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) 1998-2006 by Systems in Motion.  All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Systems in Motion about acquiring
 *  a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

/*!
  \class SoEngineOutput SoEngine.h Inventor/engines/SoEngine.h
  \brief The SoEngineOutput class is the output slots in SoEngine instances.
  \ingroup engines

  SoEngineOutput has methods for convenient handling of the
  connections made from SoEngine objects to SoField objects.

  \sa SoEngine, SoField
 */

#include <Inventor/engines/SoEngineOutput.h>
#include <Inventor/engines/SoEngine.h>
#include <Inventor/engines/SoNodeEngine.h>
#include <Inventor/engines/SoOutputData.h>
#include <Inventor/engines/SoFieldConverter.h>
#include <Inventor/fields/SoField.h>
#include <Inventor/misc/SoProtoInstance.h>

#if COIN_DEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // COIN_DEBUG

/*!
  Constructor. The SoEngineOutput will initially not be contained
  within an SoEngine nor will it have any slave fields attached.

  \sa setContainer()
*/
SoEngineOutput::SoEngineOutput(void)
{
  this->enabled = TRUE;
  this->container = NULL;
}

/*!
  Destructor.
*/
SoEngineOutput::~SoEngineOutput()
{
#if COIN_DEBUG && 0 // debug
  SoDebugError::postInfo("SoEngineOutput::~SoEngineOutput", "start %p", this);
#endif // debug

  // Avoids evaluation from the fields in SoField::disconnect() (which
  // would again lead to problems with the pure virtual
  // SoEngine::evaluate() function during destruction of our
  // container).
  this->enabled = FALSE;

  // Disconnect all fields.
  SoFieldList fl;
  int nr = this->getForwardConnections(fl);
  for (int i=0; i < nr; i++) fl[i]->disconnect(this);

#if COIN_DEBUG && 0 // debug
  SoDebugError::postInfo("SoEngineOutput::~SoEngineOutput", "done %p", this);
#endif // debug
}

/*!
  Returns the type of the engine output.
*/
SoType
SoEngineOutput::getConnectionType(void) const
{
  assert(this->container != NULL);
  const SoEngineOutputData * outputs =
    this->isNodeEngineOutput() ?
    this->getNodeContainer()->getOutputData() :
    this->getContainer()->getOutputData();
  assert(outputs);
  int idx = outputs->getIndex(this->container, this);
  assert(idx >= 0 && "an engine should have at least one output");
  return outputs->getType(idx);
}

/*!
  Adds all slave fields connected to this output to \a fl.  Returns
  the number of slaves.

  \sa addConnection()
  \sa removeConnection()
*/
int
SoEngineOutput::getForwardConnections(SoFieldList & fl) const
{
  int numc = 0;
  for (int i = 0; i < this->slaves.getLength(); i++) {
    SoField * field = this->slaves[i];
    SoFieldContainer * fc = field->getContainer();
    // test for and skip field converters. Get the real field this
    // output is connected to.
    if (fc && fc->isOfType(SoFieldConverter::getClassTypeId())) {
      SoFieldConverter * converter = (SoFieldConverter*) fc;
      numc += converter->getForwardConnections(fl);
    }
    else {
      fl.append(field);
      numc++;
    }
  }
  return numc;
}

/*!
  Sets the enabled flag. If output is disabled, the fields connected
  to this output will not be changed when the engine is evaluated.

  \sa isEnabled().
*/
void
SoEngineOutput::enable(const SbBool flag)
{
  this->enabled = flag;
  if (flag) this->touchSlaves(NULL, FALSE);
}

/*!
  Returns status of the enabled flag.

  \sa enable().
*/
SbBool
SoEngineOutput::isEnabled(void) const
{
  return this->enabled;
}

/*!
  Returns the engine containing this output. If the engine
  containing this output is a NodeEngine, this method returns NULL.

  \sa setContainer(), getNodeContainer()
*/
SoEngine *
SoEngineOutput::getContainer(void) const
{
  if (this->isNodeEngineOutput()) {
#if COIN_DEBUG
    SoDebugError::postWarning("SoEngineOutput::getContainer",
                              "Container is not an Engine");
#endif // COIN_DEBUG
    return NULL;
  }
  return this->container;
}

/*!

  Returns the node engine containing this output. If the engine
  containing this output is not a NodeEgine, this method returns NULL.

  \COIN_FUNCTION_EXTENSION

  \sa setNodeContainer(), getContainer()
  \since Coin 2.0
*/

SoNodeEngine *
SoEngineOutput::getNodeContainer(void) const
{
  if (!this->isNodeEngineOutput()) {
#if COIN_DEBUG
    SoDebugError::postWarning("SoEngineOutput::getContainer",
                              "Container is not a NodeEngine");
#endif // COIN_DEBUG
    return NULL;
  }
  return (SoNodeEngine*) this->container;
}

/*!
  Returns \e TRUE if the container is a NodeEngine.

  \COIN_FUNCTION_EXTENSION

  \sa getNodeContainer(), getContainer()
  \since Coin 2.0
*/
SbBool
SoEngineOutput::isNodeEngineOutput(void) const
{
  assert(this->container);
  return this->container->getTypeId().isDerivedFrom(SoNodeEngine::getClassTypeId());
}

/*!
  Sets the engine containing this output.

  \sa getContainer()
*/
void
SoEngineOutput::setContainer(SoEngine * engine)
{
  this->container = engine;
}


/*!
  Sets the NodeEngine containing this output.

  \COIN_FUNCTION_EXTENSION

  \sa getNodeContainer()
  \since Coin 2.0
*/

void
SoEngineOutput::setNodeContainer(SoNodeEngine * nodeengine)
{
  // FIXME: need a union as member instead of container
  this->container = (SoEngine*) nodeengine;
}

/*!
  Adds \a f to the list of connections from this output.

  Adds 1 to the reference count of the container engine.

  \sa removeConnection(), getForwardConnections()
*/
void
SoEngineOutput::addConnection(SoField * f)
{
#if COIN_DEBUG
  if (this->slaves.find(f) != -1) {
    SoDebugError::postWarning("SoEngineOutput::addConnection",
                              "connection from %p already made", f);
    return;
  }
#endif // COIN_DEBUG

  this->slaves.append(f);

  // An engine's reference count increases with the number of
  // connections it has.

  // SoProtoInstance has some special memory handling. Don't ref
  // and unref if the connection is to an SoProtoInstance
  SoFieldContainer * fc = f->getContainer();

  if (fc && !fc->isOfType(SoProtoInstance::getClassTypeId())) {
    this->getFieldContainer()->ref();
  }

  // Trigger re-evaluation of engine.
  if (!this->isNodeEngineOutput()) {
    this->getContainer()->setDirty();
  }
}

/*!
  Removes \a f from the list of connections from this output.

  Subtracts 1 from the reference count of the container engine. If the
  reference count reaches zero (which will happen if this was the last
  connection and the application programmer did not explicitly \e ref
  the engine), the container engine will be deallocated.

  \sa addConnection(), getForwardConnections()
*/
void
SoEngineOutput::removeConnection(SoField * f)
{
  int i = this->slaves.find(f);
#if COIN_DEBUG
  if (i == -1) {
    SoDebugError::postWarning("SoEngineOutput::removeConnection",
                              "no connection from %p present", f);
    return;
  }
#endif // COIN_DEBUG
  this->slaves.remove(i);

  // SoProtoInstance has some special memory handling. Don't ref
  // and unref if the connection is to an SoProtoInstance
  SoFieldContainer * fc = f->getContainer();

  if (fc && !fc->isOfType(SoProtoInstance::getClassTypeId())) {
    this->getFieldContainer()->unref();
  }
}

/*!
  Returns the number of fields in the list of connections.

  \sa operator[], addConnection()
*/
int
SoEngineOutput::getNumConnections(void) const
{
  return this->slaves.getLength();
}

/*!
  Returns the field at index \a i in the list of connections.

  Please note that this might not be the same field as the one the
  output was originally connected to, since a field converted might
  have been inserted to converted the output to match the field type.

  \sa getNumConnections()
*/
SoField *
SoEngineOutput::operator[](int i) const
{
  return this->slaves[i];
}

/*!
  Disables notifications on fields connected to this output.  This is
  done before the engine is evaulated, since the fields we are going
  to write into have already been notified.

  \sa doneWriting()
*/
void
SoEngineOutput::prepareToWrite(void) const
{
  SoEngineOutput * that = (SoEngineOutput *)this;
  that->fieldnotiflist.truncate(0);

  int n = this->slaves.getLength();
  for (int i = 0; i < n; i++) {
    SoField * f = this->slaves[i];
    that->fieldnotiflist.append(f->isNotifyEnabled());
    f->enableNotify(FALSE);
  }
}

/*!
  Restores the notification flags on fields connected to this output
  after evaluating.

  \sa prepareToWrite()
*/
void
SoEngineOutput::doneWriting(void) const
{
  // We should have the exact same set of slave fields now as on entry
  // to prepareToWrite(), as the field writing is supposed be a
  // "closed" operation.  (All notifications on the fields are
  // disabled, so no application code should be able to intervene in
  // SoEngine evaluation.)

  int n = this->slaves.getLength();
  assert(n == this->fieldnotiflist.getLength());

  const SbBool * notifs = this->fieldnotiflist.getArrayPtr();

  for (int i = 0; i < n; i++) {
    this->slaves[i]->enableNotify(notifs[i]);
  }
}

/*!
  Notify the fields attached to this engine output that the output
  value has changed.

  If \a donotify is \c TRUE, propagate the notification to the
  fields. Otherwise just mark the fields "dirty" for re-evalution.

  Note that this method is not part of the original Open Inventor API.
 */
void
SoEngineOutput::touchSlaves(SoNotList * nl, SbBool donotify)
{
  if (this->isEnabled()) {
    // use a copy of the notification list so that the connections are
    // not added to the original list
    SoNotList listcopy;
    if (nl && donotify) listcopy = *nl;
    int numconnections = this->getNumConnections();
    for (int j = 0; j < numconnections; j++) {
      SoField * field = (*this)[j];
      if (donotify) {
        field->notify(&listcopy);
        if (j < numconnections-1) {
          listcopy = *nl;
        }
      }
      else field->setDirty(TRUE);
    }
  }
}

/*!
  Convenience method that returns a field container. This method can
  be used both for NodeEngine and Engine outputs.

  \COIN_FUNCTION_EXTENSION

  \since Coin 2.0
*/
SoFieldContainer *
SoEngineOutput::getFieldContainer(void)
{
  return (SoFieldContainer*) this->container;
}
