/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) 1998-2006 by Systems in Motion.  All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Systems in Motion about acquiring
 *  a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

#include "Anchor.cpp"
#include "Appearance.cpp"
#include "AudioClip.cpp"
#include "Background.cpp"
#include "Billboard.cpp"
#include "Box.cpp"
#include "Collision.cpp"
#include "Color.cpp"
#include "ColorInterpolator.cpp"
#include "Cone.cpp"
#include "Coordinate.cpp"
#include "CoordinateInterpolator.cpp"
#include "Cylinder.cpp"
#include "CylinderSensor.cpp"
#include "DirectionalLight.cpp"
#include "DragSensor.cpp"
#include "ElevationGrid.cpp"
#include "Extrusion.cpp"
#include "Fog.cpp"
#include "FontStyle.cpp"
#include "Geometry.cpp"
#include "Group.cpp"
#include "ImageTexture.cpp"
#include "IndexedFaceSet.cpp"
#include "IndexedLine.cpp"
#include "IndexedLineSet.cpp"
#include "IndexedShape.cpp"
#include "Init.cpp"
#include "Inline.cpp"
#include "Interpolator.cpp"
#include "LOD.cpp"
#include "Light.cpp"
#include "Material.cpp"
#include "MovieTexture.cpp"
#include "NavigationInfo.cpp"
#include "Normal.cpp"
#include "NormalInterpolator.cpp"
#include "OrientationInterpolator.cpp"
#include "Parent.cpp"
#include "PixelTexture.cpp"
#include "PlaneSensor.cpp"
#include "PointLight.cpp"
#include "PointSet.cpp"
#include "PositionInterpolator.cpp"
#include "ProximitySensor.cpp"
#include "ScalarInterpolator.cpp"
#include "Script.cpp"
#include "Sensor.cpp"
#include "Shape.cpp"
#include "Sound.cpp"
#include "Sphere.cpp"
#include "SphereSensor.cpp"
#include "SpotLight.cpp"
#include "Switch.cpp"
#include "Text.cpp"
#include "Texture.cpp"
#include "TextureCoordinate.cpp"
#include "TextureTransform.cpp"
#include "TimeSensor.cpp"
#include "TouchSensor.cpp"
#include "Transform.cpp"
#include "VertexLine.cpp"
#include "VertexPoint.cpp"
#include "VertexShape.cpp"
#include "Viewpoint.cpp"
#include "VisibilitySensor.cpp"
#include "WorldInfo.cpp"
