#ifndef COIN_SOCONE_H
#define COIN_SOCONE_H

/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) 1998-2006 by Systems in Motion.  All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Systems in Motion about acquiring
 *  a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/fields/SoSFBitMask.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/nodes/SoShape.h>

class COIN_DLL_API SoCone : public SoShape {
  typedef SoShape inherited;

  SO_NODE_HEADER(SoCone);

public:
  static void initClass(void);
  SoCone(void);

  enum Part {
    SIDES = 1,
    BOTTOM,
    ALL
  };

  SoSFBitMask parts;
  SoSFFloat bottomRadius;
  SoSFFloat height;

  void addPart(SoCone::Part part);
  void removePart(SoCone::Part part);
  SbBool hasPart(SoCone::Part part) const;

  virtual void GLRender(SoGLRenderAction * action);
  virtual void rayPick(SoRayPickAction * action);
  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);

protected:
  virtual ~SoCone();

  virtual void generatePrimitives(SoAction * action);
  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
};

#endif // !COIN_SOCONE_H
