using Microscopic_Traffic_Simulator.ViewModels.Messages;
using System;
using System.ComponentModel;
using System.Diagnostics;

namespace Microscopic_Traffic_Simulator.ViewModels
{
    abstract class ViewModelBase : INotifyPropertyChanged, IDisposable
    {
        /// <summary>
        /// Instance of messenger for communicating between view models.
        /// </summary>
        protected Messenger messenger;

        /// <summary>
        /// Create viewmodel base.
        /// </summary>
        protected ViewModelBase() { }

        /// <summary>
        /// Warns the developer if this object does not have
        /// a public property with the specified name. This 
        /// method does not exist in a Release build.
        /// </summary>
        [Conditional("DEBUG")]
        [DebuggerStepThrough]
        public void VerifyPropertyName(string propertyName)
        {
            // Verify that the property name matches a real,  
            // public, instance property on this object.
            if (propertyName != string.Empty && TypeDescriptor.GetProperties(this)[propertyName] == null)
            {
                string msg = "Invalid property name: " + propertyName;

                if (this.ThrowOnInvalidPropertyName)
                    throw new Exception(msg);
                else
                    Debug.Fail(msg);
            }
        }

        /// <summary>
        /// Returns whether an exception is thrown, or if a Debug.Fail() is used
        /// when an invalid property name is passed to the VerifyPropertyName method.
        /// The default value is false, but subclasses used by unit tests might 
        /// override this property's getter to return true.
        /// </summary>
        protected virtual bool ThrowOnInvalidPropertyName { get; private set; }

        /// <summary>
        /// Raised when a property on this object has a new value.
        /// </summary>
        public event PropertyChangedEventHandler PropertyChanged;

        /// <summary>
        /// Raises this object's PropertyChanged event.
        /// </summary>
        /// <param propertyName="propertyName">The property that has a new value.</param>
        protected virtual void OnPropertyChanged(string propertyName)
        {
            this.VerifyPropertyName(propertyName);

            PropertyChangedEventHandler handler = this.PropertyChanged;
            if (handler != null)
            {
                var e = new PropertyChangedEventArgs(propertyName);
                handler(this, e);
            }
        }

        /// <summary>
        /// Invoked when this object is being removed from the application
        /// and will be subject to garbage collection.
        /// </summary>
        public void Dispose()
        {
            this.OnDispose();
        }

        /// <summary>
        /// Child classes can override this method to perform 
        /// clean-up logic, such as removing event handlers.
        /// </summary>
        protected virtual void OnDispose() { }

#if DEBUG
        /// <summary>
        /// Useful for ensuring that ViewModel objects are properly garbage collected.
        /// </summary>
        ~ViewModelBase()
        {
            string msg = string.Format("{0} ({1}) Finalized", this.GetType().Name, this.GetHashCode());
            System.Diagnostics.Debug.WriteLine(msg);
        }
#endif
    }
}
