Publication Details
Gamification in Assignments: Using Dynamic Difficulty Adjustment and Learning Analytics to Enhance Education
gamification; dynamic difficulty adjustment; personalized learning; multimodal
learning analytics
This paper discusses the opportunities for gamification and dynamic difficulty
adjustment based on multimodal learning analytics in assignments. Altogether this
covers a broader term of personalized education, which is getting more attention
among the researchers in recent years. The difference of this work from other
similar researches is that it suggests combining several domains to achieve
better results: gamification (in order to improve student's motivation and
involvements), and dynamic difficulty adjustment. All this is made possible by
applying multimodal learning analytics and creating useful learning dashboards
for the teachers.
@inproceedings{BUT161461,
author="Olena {Pastushenko}",
title="Gamification in Assignments: Using Dynamic Difficulty Adjustment and Learning Analytics to Enhance Education",
booktitle="Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion",
year="2019",
series="Extended Abstracts",
pages="47--53",
publisher="Association for Computing Machinery",
address="Barcelona",
doi="10.1145/3341215.3356335",
isbn="978-3-319-77711-5",
url="https://www.fit.vut.cz/research/publication/12063/"
}