Publication Details

Application of Inverse Kinematics for Skeleton Manipulation in Real-time

FĚDOR, M. Application of Inverse Kinematics for Skeleton Manipulation in Real-time. Proceeding of Spring Conference on Computer Graphics 2003. Bratislava: Slovak University of Technology in Bratislava, 2003. p. 201-210. ISBN: 80-223-1837-X.
Type
conference paper
Language
English
Authors
Fědor Martin, Ing.
URL
Keywords

skeleton, bone, joint, inverse kinematics, kinematic tree, Jacobian matrix, Newton-Raphson method, CCD method

Abstract

Usual way of character?s animation is the use of motion captured data.Acquired bones? orientations are blended together according to userinput in real-time. Although this massively used method gives a niceresults, practical experience show how important is to have a systemfor interactive direct manipulation of character?s skeleton in order tosatisfy various tasks in Cartesian space. For this purpose, variousmethods for solving inverse kinematics problem are used. This paperpresents three of such methods: Algebraical method based on limbspositioning; iterative optimization method based on Jacobianpseudo-inversion; and heuristic CCD iterative method. The paperdescribes them all in detail and discusses practical scope of their usein real-time applications.

Published
2003
Pages
201–210
Proceedings
Proceeding of Spring Conference on Computer Graphics 2003
Conference
Spring Conference on Computer Graphics, Budmerice, SK
ISBN
80-223-1837-X
Publisher
Slovak University of Technology in Bratislava
Place
Bratislava
BibTeX
@inproceedings{BUT13966,
  author="Martin {Fědor}",
  title="Application of Inverse Kinematics for Skeleton Manipulation in Real-time",
  booktitle="Proceeding of Spring Conference on Computer Graphics 2003",
  year="2003",
  pages="201--210",
  publisher="Slovak University of Technology in Bratislava",
  address="Bratislava",
  isbn="80-223-1837-X",
  url="http://www.fit.vutbr.cz/~fedor/moca/Fedor.Martin.L.ps.gz"
}
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