Publication Details
Fast and Robust Tessellation-Based Silhouette Shadows
Kobrtek Jozef, Ing., Ph.D.
Zemčík Pavel, prof. Dr. Ing., dr. h. c. (DCGM)
Pečiva Jan, Ing., Ph.D. (DCGM)
shadows, shadow volumes, silhouette, tessellation shaders, geometry shader
This paper presents a new simple, fast and robust approach in computation of per-sample precise shadows. The method uses tessellation shaders for computation of silhouettes on arbitrary triangle soup. We were able to reach robustness by our previously published algorithm using deterministic shadow volume computation. We also propose a new simplification of the silhouette computation by introducing reference edge testing. Our new method was compared with other methods and evaluated on multiple hardware platforms and different scenes, providing better performance than current state-of-the art algorithms. Finally, conclusions are drawn and the future work is outlined.
@inproceedings{BUT111517,
author="Tomáš {Milet} and Jozef {Kobrtek} and Pavel {Zemčík} and Jan {Pečiva}",
title="Fast and Robust Tessellation-Based Silhouette Shadows",
booktitle="22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2014, Poster Papers Proceedings - in co-operation with EUROGRAPHICS Association",
year="2014",
pages="33--38",
publisher="University of West Bohemia in Pilsen",
address="Plzeň",
isbn="978-80-86943-72-5",
url="https://www.fit.vut.cz/research/publication/10587/"
}