Publication Details
Improved Computation of Attenuated Light with Application in Scenes with Multiple Light Sources
Navrátil Jan, Ing., Ph.D.
Herout Adam, prof. Ing., Ph.D. (DCGM)
Zemčík Pavel, prof. Dr. Ing., dr. h. c. (DCGM)
Real-time rendering, many light sources, Phong lighting model, ambient term
This paper presents and investigates methods for reducing illumination error in
scenes illuminated with many light sources with limited spatial influence. Tiled
shading and Clustered deferred and forward shading use the assumption, that light
sources has limited spatial influence and can be represented as bounding spheres.
Illumination of surface point is only computed, if it lies within bounding sphere
of the light source. We explore difference in illumination between scenes
illuminated with use of this assumption and scenes illuminated without use of
this assumption. We show that difference can be decreased, if we add ambient
lighting. We propose method for fast estimation of ambient lighting in scenes
illuminated with many light sources with limited spatial influence. We also
propose method for elimination of discontinuities on surface points on the edge
of bounding spheres of light sources. Our methods are tested on two different
scenes: procedurally generated city and cathedral of Sibenik. Our approach can be
applied in various systems without any structural modifications.
@inproceedings{BUT103469,
author="Tomáš {Milet} and Jan {Navrátil} and Adam {Herout} and Pavel {Zemčík}",
title="Improved Computation of Attenuated Light with Application in Scenes with Multiple Light Sources",
booktitle="Proceedings of SCCG 2013",
year="2013",
pages="155--160",
publisher="Comenius University in Bratislava",
address="Bratislava",
isbn="978-80-223-3377-1"
}