Computer Graphics and Interaction
Acad. year 2025/2026Full-Time 2 Years Title Awarded Ing.
The specialisation "Computer Graphics and Interaction" is designed for those who want to pursue, as the name suggests, graphics and interaction. In it, students will learn how to display computer 3D scenes and objects well and quickly, how to construct computer user interfaces that interact well with users, as well as other related skills.
Information technology moves the world
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79 %
students gain practical experience
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98 %
students successfully pass the State Final Examination
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99 %
graduates find work in the month
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40 938 Kč
is the average starting salary for graduates
1st Year
Compulsory Programme Courses - Winter
Compulsory Programme Courses - Summer
Compulsory Specialization Courses - Winter
Compulsory Specialization Courses - Summer
The common basis of the programme
The common core of the program consists of courses that will give you the knowledge important for all IT engineers:
- Computation Systems Architectures will teach you how to think about how your code will run on modern computing platforms, how to think about programming in a way that makes the most efficient use of resources, i.e., that your application makes the best use of the power of modern platforms, makes efficient use of system memory resources, and is also efficient in terms of energy consumed.
- Functional and Logic Programming will teach you that although classical imperative programming is a very widely used paradigm and is very close to machine-level implementation, there are other approaches that will give you a new perspective on some key problems and help you get novel and often more efficient solutions to them.
- Modern Trends in Informatics (in English) you need to know to see where the field is going and what to expect in practice in a few years.
- Parallel and Distributed Algorithms is a course that will show you the patterns, limits, and pitfalls of parallel and distributed algorithmic solutions and the associated synchronization mechanisms, without which you will hardly succeed in solving many of the more complex problems.
- Statistics and probability is the right hand of every engineer to process numerical results of experiments or data obtained while running your application, analyze them and learn from them to make further decisions is almost his daily bread.
- Theoretical Computer Science shows the limits of computer science capabilities through formal languages and mathematical models of computation. This is the only way to understand whether your problem is even solvable and, if so, with what resources and means to prove it.
- Data Storage and Preparation, especially big data, and extracting knowledge from it is a valuable art to any computer scientist. It is a key aspect that strongly influences the effectiveness of many solutions and applications.
- Artificial Intelligence and Machine Learning is a course where you will learn how to teach computers to understand our world and make them solve problems that are easy for humans but difficult for an algorithmic machine to handle.
Recommended course compositions
Computer Games
This "selection" of courses of NGRI specialization is intended for those interested in computer games programming from the "technical side".
1st year of study, winter semester
- Artificial Intelligence and Machine Learning
- Computation Systems Architectures
- Computer Graphics
- Data Storage and Preparation
- Statistics and Probability
- Theoretical Computer Science
1st year of study, summer semester
- Functional and Logic Programming
- Modern Trends in Informatics (in English)
- Multimedia
- Parallel and Distributed Algorithms
- Physical Optics
- Image Processing
2nd year of study, winter semester
- Advanced Computer Graphics (in English)
- Semester Project
- Agents and Multiagent Systems
- Computer Art
- Graphic and Multimedia Processors
- Linear Algebra I
- Parallel Computations on GPU
2nd year of study, summer semester
Human Computer Interaction
This "selection" of courses within the NGRI specialization is intended for those students who are interested mostly in interaction of humans and computers and user interface design.
1st year of study, winter semester
- Artificial Intelligence and Machine Learning
- Computation Systems Architectures
- Computer Graphics
- Data Storage and Preparation
- Statistics and Probability
- Theoretical Computer Science
1st year of study, summer semester
- Computational Geometry
- Functional and Logic Programming
- Multimedia
- Parallel and Distributed Algorithms
- Physical Optics
2nd year of study, winter semester
- Advanced Computer Graphics (in English)
- Semester Project
- Application Development for Mobile Devices (in English)
- Computer Vision (in English)
- Graphical and Sound Interfaces and Standards
- Graphical User Interfaces in Java
- Robotics (in English)
2nd year of study, summer semester
Specialized Computer Graphics
This "selection" of courses in NGRI is intended for those who are interested in specalized computer graphics, realistic rendering and/or real-time rendering.
1st year of study, winter semester
- Artificial Intelligence and Machine Learning
- Computation Systems Architectures
- Computer Graphics
- Data Storage and Preparation
- Statistics and Probability
- Theoretical Computer Science
1st year of study, summer semester
- Computational Geometry
- Functional and Logic Programming
- Multimedia
- Parallel and Distributed Algorithms
- Physical Optics
- Image Processing
2nd year of study, winter semester
- Advanced Computer Graphics (in English)
- Semester Project
- Computer Vision (in English)
- Graphic and Multimedia Processors
- Linear Algebra I
- Parallel Computations on GPU
2nd year of study, summer semester
They will pass on all their knowledge and hold you in difficult moments
Prof. Dr. Ing.
Zemčík Pavel
Teaches Multimedia, Image Processing, Advanced Computer Graphics and Computer Vision. These are subjects that are useful to students in practice. If necessary, he will be happy to advise students on study, as well as research on image and video.
Doc. Ing.
Beran Vítězslav
Ph.D.
Teaches User Interface Programming and lectures selected topics in the areas of image processing, video and depth data and UX/GUI design. Furthermore, it deals with the area of Natural User Interfaces, especially in Human-Robot Interaction. He plays drums in his rock band.
Prof. Dr. Ing.
Černocký Jan
He teaches Signals and Systems, mostly a hated object full of complex numbers, convolutions, and other disgusts. Only later will the students appreciate that they will be useful in their life in the processing of sound, video, but also sensory or large-scale data. He like to advise thoughtful students with many projects including Erasmus+.
Prof. Ing.
Herout Adam
Ph.D.
Prof. Adam Herout teaches and performs research in computer vision and machine learning. He is also interested in user interfaces, especially for mobile devices. He loves innovative applications - their complex backends with computer vision and machine learning algorithms and their smooth and beautiful frontends lovable by users.
What are we talking about?
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The technology developed at FIT BUT within the TENACITy (Travel Intelligence Against Crime and Terrorism) project helps security forces in the European Union to securely transfer information about passengers travelling through international airports. …
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FIT team helps build a unique dialect map
A team from the Faculty of Information Technology at the BUT, led by Martin Karafiát, is involved in a unique dialect mapping project. In cooperation with the Academy of Sciences of the Czech Republic and Palacký University in Olomouc, they are creating a website where you can select a region of the Czech Republic and listen to the dialects characteristic of a given place. …
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Other Master
Specializations
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Application Development
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Bioinformatics and Biocomputing
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Computer Graphics and Interaction
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Computer Networks
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Computer Vision
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Cyberphysical Systems
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Cybersecurity
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Embedded Systems
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High Performance Computing
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Information Systems and Databases
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Intelligent Devices
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Intelligent Systems
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Machine Learning
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Mathematical Methods
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Software Engineering
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Software Verification and Testing
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Sound, Speech and Natural Language Processing